import brl.blitz
D3D11_SHADER_DEBUG%=1
D3D11_SHADER_SKIP_VALIDATION%=2
D3D11_SHADER_SKIP_OPTIMIZATION%=4
D3D11_SHADER_PACK_MATRIX_ROW_MAJOR%=8
D3D11_SHADER_PACK_MATRIX_COLUMN_MAJOR%=16
D3D11_SHADER_PARTIAL_PRECISION%=32
D3D11_SHADER_FORCE_VS_SOFTWARE_NO_OPT%=64
D3D11_SHADER_FORCE_PS_SOFTWARE_NO_OPT%=128
D3D11_SHADER_NO_PRESHADER%=256
D3D11_SHADER_AVOID_FLOW_CONTROL%=512
D3D11_SHADER_PREFER_FLOW_CONTROL%=1024
D3D11_SHADER_ENABLE_STRICTNESS%=2048
D3D11_SHADER_ENABLE_BACKWARDS_COMPATIBILITY%=4096
D3D11_SHADER_IEEE_STRICTNESS%=8192
D3D11_SHADER_OPTIMIZATION_LEVEL0%=16384
D3D11_SHADER_OPTIMIZATION_LEVEL1%=0
D3D11_SHADER_OPTIMIZATION_LEVEL2%=49152
D3D11_SHADER_OPTIMIZATION_LEVEL3%=32768
D3D11_SHADER_WARNINGS_ARE_ERRORS%=262144
